In fact there could even be an English patch for the rom. But I guess if anyone wants to know, we could upload some screenshots translating things. I’m guessing that’s how you got it working too. On a side note, at least in my region (Australia) Taiko no Tatsujin is 70% off on the PSN store under the “popular in Japan” banner.Īha! Good news! You can change the settings in game! You don’t need go chance the controls via drastic. (~/apps/emulators/drastic/config/Taiko.cfg) It might almost be worth sharing a pre made config for people to copy to their config directory. Or just save an individual config, and edit that file externally so you can actually read it! Hah. Change the key bindings, then go to the second last option to save for the individual game. Push shift + menu to get to the menu, then choose the second option. Nice! Haha set up the same way I have it on Nintendo Switch.Īlso, it’s hard to read the drastic menu on the tiny screen, but there is a way to set up a control config per game. The question is, what is it that you want to run? The SNES cores are more representative of the RetroArch experience though. Virtua Fighter on Picodrive 1.92.3 - 7 FPS: The same game with the Picodrive core on RetroArch 1.9.7 - 22 FPS: snes9x 2005. But in reality, you’re just running an optimised version of a PSX game, and not really a PSP game. The Picodrive core on RetroArch can emulate the 32X pretty well - at least when compared to Robson Alcantara’s Picodrive fork, last updated in 2018. One thing you could do is play the PSX ports that run on PSP using PCSX. The raw stats of the CPI are pretty much on par with a PSP, so I don’t think emulating it would be feasible. I can’t remember the exact quote, but in the emulation community, people say that in order to emulate a console, the computer you are using needs to be some magnitude multiple faster than what you’re trying to emulate. The great news is that RetroArch has the best PSP emulator core in the form of PPSSPP. They’re not very graphically demanding games and have trouble running on the Rpi3, so I would imagine the same could be said of the gameshell. The main games I’ve tested on a RPi 3 are mega man maverick hunter X and castlevania Dracula X chronicles. You could use the lr_ppsspp core in Retroarch, but given the former struggles on a RPi 3, I wouldn’t hold my breath. If we were to port over a PSP emulator, it probably wouldn’t be a Retroarch core, but a standalone such as ppsspp. At least on my RPi 3 (over clocked), although a PSP emulator will run, it run fairly terribly. RetroArch (formerly SSNES) is an open-source, multiplatform modular application capable of emulating various systems created by the Libretro development. As a comparison point, I compare the CPI to be about as powerful as a raspberry pi 3. As far as I know, the gameshell isn’t powerful enough to run PSP.
0 Comments
Leave a Reply. |